I thought I would Put to Paper How I Put Together Squid Games For Jeff’s Place.
This is my Second Attempt at Creating Squid Games For Sinespace. It worked great but the project has been lost( I will look at it as a better build with new challenges AND I can document it all.)

In Untiy 2020 Squid Games Start
I started with a fresh 2020 Unity project and Uploaded Sinespace Installed the Editor and started in Blender. I found a few of the challenges rooms on Sketchfab and Uploaded them into Blender building the whole thing from a platform.

So the build is done, textured and I feel pretty good about it. The Next Step will be to bring it into Unity and add the mechanisms to the build, to create the magic. For Example The Rope needs to turn and knock you off the platform if you don’t jump.

In The Bridge Room The Tiles need to be activated so that some have no physics and you fall, and each room will have a camera so you can sit in the VIP/Losers Lounge and watch.

In The Hide and Seek, The Doll Needs To Turn and Count, so you can move across the field to get behind the doll Before the Timer is Over. In The Last Build I did not have bullets to dodge, but I am thinking about adding them to this one with a Meter System.

Let’s get Started.
The Sleeping Quarters are where you will land. It made it easier I did not have to build this, it was found on Sketchfab. I need to add the dome for the money. and the Squid Game People, along with sound and timers to make it all work correctly.