In Part 1 Of Growing Plants in Sinespace, we created a growing Plant that you must click to activate. But lets add some meat to those bones. What If you could stop animation for let’s say a water button to be clicked and than it restarts it, ensuring that there is active participation. Or you could add a harvest at the end of the animation that the player clicks and its added to the inventory…..Hmmmm all great ideas.
Lets Start With Harvests.
Lets create a cube and name it harvest. I really should have added this in the first part but we will pretend we did. Now scale down this cube to half and set beside the corn plant. The Corn Plant Should be regular Size, full grown. Place your Harvest Cube Into The Corn Plant. Click The Harvest Cube and In the Inspector Window and uncheck the box to make it inactive or transparent until the animation is ended and it is triggered to be active. Once you have that unchecked than you can move on to the animation

In The First Part You Created your Animation and it is now in your inventory, Lets Click That and open it in editor.

At The end of your animation your going to want to add a event and properties. It should look like this when you have added the harvest properties and event. Now You click the plant and it grows and when its done the Harvest will be activated. You could put a colander on the harvest along with a Sinespace Clickable so that it can be clicked to inventory.
Jeff’s Place Sector 25~ growing Plants Example with Water and Harvest UI


I used these items in Sector 25, to make growing plants that you had to water or they would not grow and give harvest.

