Second Life is a virtual world platform where users can create, explore, and interact with each other in a 3D environment. Built by Linden Lab, it offers a space for socializing, creating digital content, and participating in various activities, ranging from virtual shopping to attending concerts. Users, or “Residents,” can develop their avatars and design their own spaces, fostering a unique blend of creativity and community. The platform incorporates a virtual economy, allowing residents to buy, sell, and trade virtual goods using the in-world currency, Linden Dollars, making it a vibrant hub for innovation and collaboration among users. The costs associated with Second Life vary based on how users engage with the platform. While creating a free account allows access to many features, purchasing virtual goods, land, or a premium membership incurs additional expenses. Premium memberships provide benefits such as a weekly stipend of Linden Dollars, access to exclusive areas, and the ability to own land. Virtual real estate prices depend on location and demand within the virtual world, making some areas more expensive than others. Additionally, users can spend money on clothing, accessories, and other digital items, which can collectively add to the overall investment in their Second Life experience.

Second Life and OpenSimulator differ in several key aspects. Second Life is a closed-source virtual world developed by Linden Lab, offering a rich, commercialized experience with a large user base, predefined features, and monetization options through its own currency. In contrast, OpenSimulator is an open-source platform that allows users to create their own virtual worlds, offering greater flexibility and customization, but often requires technical expertise to set up and manage. Additionally, while Second Life operates as a single platform, OpenSimulator supports multiple grid configurations, enabling users to connect several virtual worlds together. These differences lead to varying user experiences, community dynamics, and levels of content control.